Fantasy - Steampunk

What is Steampunk?

Steampunk is a sub-genre of fantasy and speculative fiction that came into prominence in the 1980s and early 1990s. The term denotes works set in an era or world where steam power is still widely used—usually the 19th century, and often set in Victorian era England—but with prominent elements of either science fiction or fantasy, such as fictional technological inventions like those found in the works of H. G. Wells and Jules Verne, or real technological developments like the computer occurring at an earlier date.

Other examples of steampunk contain alternate history-style presentations of "the path not taken" of such technology as dirigibles or analog computers; these frequently are presented in an idealized light, or with a presumption of functionality.

Steampunk is often associated with cyberpunk and shares a similar fanbase and theme of rebellion, but developed as a separate movement (though both have considerable influence on each other). Apart from time period and level of technological development, the main difference between cyberpunk and steampunk is that steampunk settings usually tend to be less obviously dystopian than cyberpunk, or lack dystopian elements entirely.

Various modern utilitarian objects have been modded by individual craftpersons into a pseudo- Victorian mechanical "steampunk" style, and a number of visual and musical artists have been described as steampunk.

Origin of Steampunk

Although many works now considered seminal to the genre were published in the 1960s and 1970s, the term steampunk originated in the late 1980s as a tongue in cheek variant of cyberpunk. It seems to have been coined by the science fiction author K. W. Jeter, who was trying to find a general term for works by Tim Powers (author of The Anubis Gates, 1983), James Blaylock (Homunculus, 1986) and himself (Morlock Night, 1979 and Infernal Devices, 1987) which took place in a 19th-century (usually Victorian) setting and imitated conventions of actual Victorian speculative fiction such as H. G. Wells's The Time Machine. In a letter to the science fiction magazine Locus, printed in the April 1987 issue, Jeter wrote:

Dear Locus,
Enclosed is a copy of my 1979 novel Morlock Night; I'd appreciate your being so good as to route it Faren Miller, as it's a prime piece of evidence in the great debate as to who in "the Powers/ Blaylock/Jeter fantasy triumvirate" was writing in the "gonzo-historical manner" first. Though of course, I did find her review in the March Locus to be quite flattering. Personally, I think Victorian fantasies are going to be the next big thing, as long as we can come up with a fitting collective term for Powers, Blaylock and myself. Something based on the appropriate technology of the era; like "steampunks," perhaps...—K.W. Jeter

Historical

In general, the category includes any recent science fiction that takes place in a recognizable historical period (sometimes an alternate-history version of an actual historical period) where the Industrial Revolution has already begun but electricity is not yet widespread, with an emphasis on steam- or spring-propelled gadgets.

The most common historical steampunk settings are the Victorian and Edwardian eras, though some in this "Victorian steampunk" category can go as early as the beginning of the Industrial Revolution.

Some examples of this type include the novel The Difference Engine, the comic book series League of Extraordinary Gentlemen, the Disney animated film Atlantis: The Lost Empire, and the roleplaying game Space: 1889. Some, such as the comic series Girl Genius, have their own unique times and places despite partaking heavily of the flavor of historic times and settings.

Karel Zeman's film The Fabulous World of Jules Verne from 1958 is a very early example of cinematic steampunk. Based on Jules Verne novels which were actually futuristic science fiction when they were written, Zeman's film imagines a past based on those novels which never was.

Historical steampunk usually leans more towards science fiction than fantasy, but there have been a number of historical steampunk stories that incorporated magical elements as well. For example, Morlock Nights by K. W. Jeter revolves around an attempt by the wizard Merlin to raise King Arthur to save the Britain of 1892 from an invasion of Morlocks from the future, while The Anubis Gates by Tim Powers involves a cabal of magicians among the beggers and thieves of the London underworld in the early 19th century.

Fantasy-world

Since the 1990s, the application of the steampunk label has expanded beyond works set in recognizable historical periods (usually the 19th century) to works set in fantasy worlds that rely heavily on steam- or spring-powered technology.

Fantasy steampunk settings abound in tabletop and computer role-playing games. Notable examples include the Rise of Nations: Rise of Legends, and the PC game Arcanum: Of Steamworks and Magick Obscura.

In between the historical and fantasy sub-genres of steampunk is a type which takes place in a hypothetical future or a fantasy equivalent of our future where steampunk-style technology and aesthetics have come to dominate. Examples include Disney's Treasure Planet film.

Variants

Also: Cyberpunk derivatives, John Clute and John Grant have introduced another category: gaslight romance. According to them, "steampunk stories are most commonly set in a romanticized, smoky, 19th-century London, as are Gaslight Romances. But the latter category focuses nostalgically on icons from the late years of that century and the early years of the 20th century—on Dracula, Jekyll and Hyde, Jack the Ripper, Sherlock Holmes and even Tarzan—and can normally be understood as combining supernatural fiction and recursive fantasy, though some gaslight romances can be read as fantasies of history."

Another setting is "Western steampunk," which overlaps with both the Weird West and Science fiction Western subgenres.

Several other categories have arisen sharing similar naming structures. The best known of these is dieselpunk, but also includes clockpunk and many others. Most of these terms were invented as part of the GURPS roleplaying game, and are not used in other contexts.

Subculture

Because of the popularity of steampunk with people in the goth, punk, cybergoth, and Industrial subcultures, there is a growing movement towards establishing steampunk as a culture and lifestyle. The most immediate form of steampunk subculture is the community of fans surrounding the genre. Some move beyond this, adopting a "steampunk aesthetic" through fashion, home decor, and music. This movement may also be described as "Neo-Victorianism", which is the amalgamation of Victorian aesthetic principles with modern sensibilities and technologies. Other have proposed a steampunk philosophy, sometimes with punk-inspired anti-establishment sentiments, and typically bolstered by optimism about human potential.

"Steampunk fashion" has no set guidelines, but tends to synthesize modern styles as filtered through the Victorian era. This may include gowns, corsets, petticoats and bustles; gentlemen's suits with vests, coats and spats; or even military-inspired garments. Often, steampunk outfits will be accented with a mixture of technological and period accessories: timepieces, parasols, goggles and ray guns. Even modern accessories like cell phones or music players can be found in steampunk outfits, after being modified to give them the appearance of Victorian-made objects. Aspects of steampunk fashion have been anticipated by mainstream high fashion, the Lolita fashion and aristocrat styles, neo-Victorianism, and the romantic goth subculture.

"Steampunk music" is even less defined, as Caroline Sullivan says in The Guardian, "internet debates rage about exactly what constitutes the SP sound." This can be heard in the work of artists such as Abney Park, Unextraordinary Gentlemen, and Vernian Process.